The story so far
How to play
- Make a word along every line of 3 or more tiles, across and down.
- Drag a tile onto another to swap them, or tap two tiles. You can also move Biscuit the barnyard kitten, her bestie Marshmallow the sheep, and her ball of yarn. Biscuit, Marshmallow or the yarn can split a line into two words. Every word is at least 3 letters long.
HENOWLHENOWL
- Green letters are in the right place and stay put. Yellow letters belong somewhere else in the same line of tiles, across or down. A gap in the board ends a line. If a line needs only one more E, only one E turns yellow. Plain letters aren’t needed anywhere else along their lines. Biscuit, Marshmallow and the yarn sit on lilac tiles that never change color.
- You win when every letter is green and Biscuit is side by side or corner to corner with both Marshmallow and her ball of yarn. (Marshmallow and the yarn don’t need to touch each other.)
STRUMEEATLAPALTYPE Every letter is green, but Biscuit isn’t next to Marshmallow yet. One swap with her yarn and she’s home!
- Use as few swaps as you can. Par, shown next to your swaps, is how many swaps today's board can be solved in. Par or better earns 3 stars, up to 10 swaps over par earns 2 stars, and more than that earns 1 star.
★★★par or fewer ★★★1–10 over ★★★more
Stuck?
- Start with the words that already have green letters, and fill in the letters around them.
- A yellow letter belongs somewhere else along its line of tiles, so try it in the other spots across and down from it, up to the nearest gap.
- Leave Biscuit, Marshmallow and the yarn for last. Once the letters are in place, the squares left over are theirs.
Swaps 0
Use the arrow keys to move between tiles. Press Enter or Space to pick up a tile, then again on another tile to swap them.
How your games went
That’s both of today’s games done. See you tomorrow!